Thursday, April 28, 2016

Sum Calculator

; this sample gets two numbers from the user,
; then it calculates the sum of these numbers,
; and prints it out.

name "calc"

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; these maros are copied from emu8086.inc ;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

; this macro prints a string that is given as a parameter, example:
; PRINTN 'hello world!'
; the same as PRINT, but new line is automatically added.
PRINTN   MACRO   sdat
LOCAL   next_char, s_dcl, printed, skip_dcl

PUSH    AX      ; store registers...
PUSH    SI      ;

JMP     skip_dcl        ; skip declaration.
        s_dcl DB sdat, 0Dh,0Ah, 0

skip_dcl:
        LEA     SI, s_dcl
       
next_char:    
        MOV     AL, CS:[SI]
        CMP     AL, 0
        JZ      printed
        INC     SI
        MOV     AH, 0Eh ; teletype function.
        INT     10h
        JMP     next_char
printed:

POP     SI      ; re-store registers...
POP     AX      ;
ENDM

; this macro prints a char in AL and advances
; the current cursor position:
PUTC    MACRO   char
        PUSH    AX
        MOV     AL, char
        MOV     AH, 0Eh
        INT     10h    
        POP     AX
ENDM
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;




org     100h







jmp     start   ; skip data.
 
msg1  db 0Dh,0Ah, 'input numbers in this range: [-32768..32767]', 0Dh,0Ah
      db 0Dh,0Ah, 'enter first number: $'

msg2  db 0Dh,0Ah, 'enter second number: $'

msg3  db 0Dh,0Ah, 'the sum is: $'

; declaration of variable:
num  dw ?

start:


; print first message
mov dx, offset msg1
mov ah, 9
int 21h


call    scan_num

; keep first number:
mov     num, cx


; print second message
mov dx, offset msg2
mov ah, 9
int 21h


call    scan_num


; add numbers:
add     num, cx
jo      overflow


; print the result:
mov dx, offset msg3
mov ah, 9
int 21h


mov     ax, num
call    print_num

jmp     exit

; process overlow error:
overflow:
 
   printn 'we have overflow!'


exit:

; wait for any key press:
mov ah, 0
int 16h

ret   ; return control to operating system.






;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; these functions are copied from emu8086.inc ;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


; gets the multi-digit SIGNED number from the keyboard,
; and stores the result in CX register:
SCAN_NUM        PROC    NEAR
        PUSH    DX
        PUSH    AX
        PUSH    SI
       
        MOV     CX, 0

        ; reset flag:
        MOV     CS:make_minus, 0

next_digit:

        ; get char from keyboard
        ; into AL:
        MOV     AH, 00h
        INT     16h
        ; and print it:
        MOV     AH, 0Eh
        INT     10h

        ; check for MINUS:
        CMP     AL, '-'
        JE      set_minus

        ; check for ENTER key:
        CMP     AL, 0Dh  ; carriage return?
        JNE     not_cr
        JMP     stop_input
not_cr:


        CMP     AL, 8                   ; 'BACKSPACE' pressed?
        JNE     backspace_checked
        MOV     DX, 0                   ; remove last digit by
        MOV     AX, CX                  ; division:
        DIV     CS:ten                  ; AX = DX:AX / 10 (DX-rem).
        MOV     CX, AX
        PUTC    ' '                     ; clear position.
        PUTC    8                       ; backspace again.
        JMP     next_digit
backspace_checked:


        ; allow only digits:
        CMP     AL, '0'
        JAE     ok_AE_0
        JMP     remove_not_digit
ok_AE_0:      
        CMP     AL, '9'
        JBE     ok_digit
remove_not_digit:      
        PUTC    8       ; backspace.
        PUTC    ' '     ; clear last entered not digit.
        PUTC    8       ; backspace again.      
        JMP     next_digit ; wait for next input.      
ok_digit:


        ; multiply CX by 10 (first time the result is zero)
        PUSH    AX
        MOV     AX, CX
        MUL     CS:ten                  ; DX:AX = AX*10
        MOV     CX, AX
        POP     AX

        ; check if the number is too big
        ; (result should be 16 bits)
        CMP     DX, 0
        JNE     too_big

        ; convert from ASCII code:
        SUB     AL, 30h

        ; add AL to CX:
        MOV     AH, 0
        MOV     DX, CX      ; backup, in case the result will be too big.
        ADD     CX, AX
        JC      too_big2    ; jump if the number is too big.

        JMP     next_digit

set_minus:
        MOV     CS:make_minus, 1
        JMP     next_digit

too_big2:
        MOV     CX, DX      ; restore the backuped value before add.
        MOV     DX, 0       ; DX was zero before backup!
too_big:
        MOV     AX, CX
        DIV     CS:ten  ; reverse last DX:AX = AX*10, make AX = DX:AX / 10
        MOV     CX, AX
        PUTC    8       ; backspace.
        PUTC    ' '     ; clear last entered digit.
        PUTC    8       ; backspace again.      
        JMP     next_digit ; wait for Enter/Backspace.
       
       
stop_input:
        ; check flag:
        CMP     CS:make_minus, 0
        JE      not_minus
        NEG     CX
not_minus:

        POP     SI
        POP     AX
        POP     DX
        RET
make_minus      DB      ?       ; used as a flag.
SCAN_NUM        ENDP





; this procedure prints number in AX,
; used with PRINT_NUM_UNS to print signed numbers:
PRINT_NUM       PROC    NEAR
        PUSH    DX
        PUSH    AX

        CMP     AX, 0
        JNZ     not_zero

        PUTC    '0'
        JMP     printed

not_zero:
        ; the check SIGN of AX,
        ; make absolute if it's negative:
        CMP     AX, 0
        JNS     positive
        NEG     AX

        PUTC    '-'

positive:
        CALL    PRINT_NUM_UNS
printed:
        POP     AX
        POP     DX
        RET
PRINT_NUM       ENDP



; this procedure prints out an unsigned
; number in AX (not just a single digit)
; allowed values are from 0 to 65535 (FFFF)
PRINT_NUM_UNS   PROC    NEAR
        PUSH    AX
        PUSH    BX
        PUSH    CX
        PUSH    DX

        ; flag to prevent printing zeros before number:
        MOV     CX, 1

        ; (result of "/ 10000" is always less or equal to 9).
        MOV     BX, 10000       ; 2710h - divider.

        ; AX is zero?
        CMP     AX, 0
        JZ      print_zero

begin_print:

        ; check divider (if zero go to end_print):
        CMP     BX,0
        JZ      end_print

        ; avoid printing zeros before number:
        CMP     CX, 0
        JE      calc
        ; if AX<BX then result of DIV will be zero:
        CMP     AX, BX
        JB      skip
calc:
        MOV     CX, 0   ; set flag.

        MOV     DX, 0
        DIV     BX      ; AX = DX:AX / BX   (DX=remainder).

        ; print last digit
        ; AH is always ZERO, so it's ignored
        ADD     AL, 30h    ; convert to ASCII code.
        PUTC    AL


        MOV     AX, DX  ; get remainder from last div.

skip:
        ; calculate BX=BX/10
        PUSH    AX
        MOV     DX, 0
        MOV     AX, BX
        DIV     CS:ten  ; AX = DX:AX / 10   (DX=remainder).
        MOV     BX, AX
        POP     AX

        JMP     begin_print
       
print_zero:
        PUTC    '0'
       
end_print:

        POP     DX
        POP     CX
        POP     BX
        POP     AX
        RET
PRINT_NUM_UNS   ENDP



ten             DW      10      ; used as multiplier/divider by SCAN_NUM & PRINT_NUM_UNS.







Calculator


name "calc2"

; command prompt based simple calculator (+,-,*,/) for 8086.
; example of calculation:
; input 1 <- number:   10
; input 2 <- operator: -
; input 3 <- number:   5
; -------------------
;     10 - 5 = 5
; output  -> number:   5





;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; this maro is copied from emu8086.inc ;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; this macro prints a char in AL and advances
; the current cursor position:
PUTC    MACRO   char
        PUSH    AX
        MOV     AL, char
        MOV     AH, 0Eh
        INT     10h    
        POP     AX
ENDM
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;





org 100h

jmp start


; define variables:

msg0 db "note: calculator works with integer values only.",0Dh,0Ah
     db "to learn how to output the result of a float division see float.asm in examples",0Dh,0Ah,'$'
msg1 db 0Dh,0Ah, 0Dh,0Ah, 'enter first number: $'
msg2 db "enter the operator:    +  -  *  /     : $"
msg3 db "enter second number: $"
msg4 db  0dh,0ah , 'the approximate result of my calculations is : $'
msg5 db  0dh,0ah ,'thank you for using the calculator! press any key... ', 0Dh,0Ah, '$'
err1 db  "wrong operator!", 0Dh,0Ah , '$'
smth db  " and something.... $"

; operator can be: '+','-','*','/' or 'q' to exit in the middle.
opr db '?'

; first and second number:
num1 dw ?
num2 dw ?


start:
mov dx, offset msg0
mov ah, 9
int 21h


lea dx, msg1
mov ah, 09h    ; output string at ds:dx
int 21h


; get the multi-digit signed number
; from the keyboard, and store
; the result in cx register:

call scan_num

; store first number:
mov num1, cx



; new line:
putc 0Dh
putc 0Ah




lea dx, msg2
mov ah, 09h     ; output string at ds:dx
int 21h


; get operator:
mov ah, 1   ; single char input to AL.
int 21h
mov opr, al



; new line:
putc 0Dh
putc 0Ah


cmp opr, 'q'      ; q - exit in the middle.
je exit

cmp opr, '*'
jb wrong_opr
cmp opr, '/'
ja wrong_opr






; output of a string at ds:dx
lea dx, msg3
mov ah, 09h
int 21h


; get the multi-digit signed number
; from the keyboard, and store
; the result in cx register:

call scan_num


; store second number:
mov num2, cx




lea dx, msg4
mov ah, 09h      ; output string at ds:dx
int 21h




; calculate:





cmp opr, '+'
je do_plus

cmp opr, '-'
je do_minus

cmp opr, '*'
je do_mult

cmp opr, '/'
je do_div


; none of the above....
wrong_opr:
lea dx, err1
mov ah, 09h     ; output string at ds:dx
int 21h


exit:
; output of a string at ds:dx
lea dx, msg5
mov ah, 09h
int 21h


; wait for any key...
mov ah, 0
int 16h


ret  ; return back to os.











do_plus:


mov ax, num1
add ax, num2
call print_num    ; print ax value.

jmp exit



do_minus:

mov ax, num1
sub ax, num2
call print_num    ; print ax value.

jmp exit




do_mult:

mov ax, num1
imul num2 ; (dx ax) = ax * num2.
call print_num    ; print ax value.
; dx is ignored (calc works with tiny numbers only).

jmp exit




do_div:
; dx is ignored (calc works with tiny integer numbers only).
mov dx, 0
mov ax, num1
idiv num2  ; ax = (dx ax) / num2.
cmp dx, 0
jnz approx
call print_num    ; print ax value.
jmp exit
approx:
call print_num    ; print ax value.
lea dx, smth
mov ah, 09h    ; output string at ds:dx
int 21h
jmp exit









;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; these functions are copied from emu8086.inc ;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


; gets the multi-digit SIGNED number from the keyboard,
; and stores the result in CX register:
SCAN_NUM        PROC    NEAR
        PUSH    DX
        PUSH    AX
        PUSH    SI
       
        MOV     CX, 0

        ; reset flag:
        MOV     CS:make_minus, 0

next_digit:

        ; get char from keyboard
        ; into AL:
        MOV     AH, 00h
        INT     16h
        ; and print it:
        MOV     AH, 0Eh
        INT     10h

        ; check for MINUS:
        CMP     AL, '-'
        JE      set_minus

        ; check for ENTER key:
        CMP     AL, 0Dh  ; carriage return?
        JNE     not_cr
        JMP     stop_input
not_cr:


        CMP     AL, 8                   ; 'BACKSPACE' pressed?
        JNE     backspace_checked
        MOV     DX, 0                   ; remove last digit by
        MOV     AX, CX                  ; division:
        DIV     CS:ten                  ; AX = DX:AX / 10 (DX-rem).
        MOV     CX, AX
        PUTC    ' '                     ; clear position.
        PUTC    8                       ; backspace again.
        JMP     next_digit
backspace_checked:


        ; allow only digits:
        CMP     AL, '0'
        JAE     ok_AE_0
        JMP     remove_not_digit
ok_AE_0:      
        CMP     AL, '9'
        JBE     ok_digit
remove_not_digit:      
        PUTC    8       ; backspace.
        PUTC    ' '     ; clear last entered not digit.
        PUTC    8       ; backspace again.      
        JMP     next_digit ; wait for next input.      
ok_digit:


        ; multiply CX by 10 (first time the result is zero)
        PUSH    AX
        MOV     AX, CX
        MUL     CS:ten                  ; DX:AX = AX*10
        MOV     CX, AX
        POP     AX

        ; check if the number is too big
        ; (result should be 16 bits)
        CMP     DX, 0
        JNE     too_big

        ; convert from ASCII code:
        SUB     AL, 30h

        ; add AL to CX:
        MOV     AH, 0
        MOV     DX, CX      ; backup, in case the result will be too big.
        ADD     CX, AX
        JC      too_big2    ; jump if the number is too big.

        JMP     next_digit

set_minus:
        MOV     CS:make_minus, 1
        JMP     next_digit

too_big2:
        MOV     CX, DX      ; restore the backuped value before add.
        MOV     DX, 0       ; DX was zero before backup!
too_big:
        MOV     AX, CX
        DIV     CS:ten  ; reverse last DX:AX = AX*10, make AX = DX:AX / 10
        MOV     CX, AX
        PUTC    8       ; backspace.
        PUTC    ' '     ; clear last entered digit.
        PUTC    8       ; backspace again.      
        JMP     next_digit ; wait for Enter/Backspace.
       
       
stop_input:
        ; check flag:
        CMP     CS:make_minus, 0
        JE      not_minus
        NEG     CX
not_minus:

        POP     SI
        POP     AX
        POP     DX
        RET
make_minus      DB      ?       ; used as a flag.
SCAN_NUM        ENDP





; this procedure prints number in AX,
; used with PRINT_NUM_UNS to print signed numbers:
PRINT_NUM       PROC    NEAR
        PUSH    DX
        PUSH    AX

        CMP     AX, 0
        JNZ     not_zero

        PUTC    '0'
        JMP     printed

not_zero:
        ; the check SIGN of AX,
        ; make absolute if it's negative:
        CMP     AX, 0
        JNS     positive
        NEG     AX

        PUTC    '-'

positive:
        CALL    PRINT_NUM_UNS
printed:
        POP     AX
        POP     DX
        RET
PRINT_NUM       ENDP



; this procedure prints out an unsigned
; number in AX (not just a single digit)
; allowed values are from 0 to 65535 (FFFF)
PRINT_NUM_UNS   PROC    NEAR
        PUSH    AX
        PUSH    BX
        PUSH    CX
        PUSH    DX

        ; flag to prevent printing zeros before number:
        MOV     CX, 1

        ; (result of "/ 10000" is always less or equal to 9).
        MOV     BX, 10000       ; 2710h - divider.

        ; AX is zero?
        CMP     AX, 0
        JZ      print_zero

begin_print:

        ; check divider (if zero go to end_print):
        CMP     BX,0
        JZ      end_print

        ; avoid printing zeros before number:
        CMP     CX, 0
        JE      calc
        ; if AX<BX then result of DIV will be zero:
        CMP     AX, BX
        JB      skip
calc:
        MOV     CX, 0   ; set flag.

        MOV     DX, 0
        DIV     BX      ; AX = DX:AX / BX   (DX=remainder).

        ; print last digit
        ; AH is always ZERO, so it's ignored
        ADD     AL, 30h    ; convert to ASCII code.
        PUTC    AL


        MOV     AX, DX  ; get remainder from last div.

skip:
        ; calculate BX=BX/10
        PUSH    AX
        MOV     DX, 0
        MOV     AX, BX
        DIV     CS:ten  ; AX = DX:AX / 10   (DX=remainder).
        MOV     BX, AX
        POP     AX

        JMP     begin_print
       
print_zero:
        PUTC    '0'
       
end_print:

        POP     DX
        POP     CX
        POP     BX
        POP     AX
        RET
PRINT_NUM_UNS   ENDP



ten             DW      10      ; used as multiplier/divider by SCAN_NUM & PRINT_NUM_UNS.







GET_STRING      PROC    NEAR
PUSH    AX
PUSH    CX
PUSH    DI
PUSH    DX

MOV     CX, 0                   ; char counter.

CMP     DX, 1                   ; buffer too small?
JBE     empty_buffer            ;

DEC     DX                      ; reserve space for last zero.


;============================
; Eternal loop to get
; and processes key presses:

wait_for_key:

MOV     AH, 0                   ; get pressed key.
INT     16h

CMP     AL, 0Dh                  ; 'RETURN' pressed?
JZ      exit_GET_STRING


CMP     AL, 8                   ; 'BACKSPACE' pressed?
JNE     add_to_buffer
JCXZ    wait_for_key            ; nothing to remove!
DEC     CX
DEC     DI
PUTC    8                       ; backspace.
PUTC    ' '                     ; clear position.
PUTC    8                       ; backspace again.
JMP     wait_for_key

add_to_buffer:

        CMP     CX, DX          ; buffer is full?
        JAE     wait_for_key    ; if so wait for 'BACKSPACE' or 'RETURN'...

        MOV     [DI], AL
        INC     DI
        INC     CX
       
        ; print the key:
        MOV     AH, 0Eh
        INT     10h

JMP     wait_for_key
;============================

exit_GET_STRING:

; terminate by null:
MOV     [DI], 0

empty_buffer:

POP     DX
POP     DI
POP     CX
POP     AX
RET
GET_STRING      ENDP



Remove Shortcuts


name "attrib"

; set and get file attributes...

; note 1: you need to manually create and copy "test.txt" to:
; c:\emu8086\vdrive\c before running this example.

; note 2: it may look like the file suddenly disappears unless
; you set the settings of file manager to show system and hidden files.

; note 3: file must exist for setting parameters. however reading
; parameters does not require the existance of a file and
; it is usually used to check if file exists or not.

org  100h


jmp start

  filename   db      "c:\test.txt", 0
  sOK        db      "ok! file found. attributes set: system, hidden & read-only. $"
  sERR       db      "file does not exist. (expected i/o error)", 0dh, 0ah
             db      ' you need to manually create and copy "test.txt" to:', 0dh, 0ah
             db      ' "c:\emu8086\vdrive\c"  before running this example.$ '
 
; when running in emulator, the real path of this file is:
;           c:\emu8086\vdrive\c\test.txt



start:
xor cx, cx

; read attributes:
mov     ah, 43h
mov     al, 0
mov     dx, offset filename
int     21h
jc      error
; set new attributes:
mov     ah, 43h
mov     al, 1
mov     cx, 7
mov     dx, offset filename
int     21h
jc      error

mov dx, offset sOK
mov ah, 9
int 21h

jmp wait_any_key






error:
    mov dx, offset sERR
    mov ah, 9
    int 21h





wait_any_key:
    mov ah, 0
    int 16h

ret


Exit a Program

name "flags"

org 100h

; this sample shows how cmp instruction sets the flags.

; usually cmp instruction is followed by any relative
; jump instruction such as: je, ja, jl, jae...

; it is recommended to click "flags" and "analyze"
; for better visual expirience before stepping through this code.

; (signed/unsigned)
; 4 is equal to 4
mov ah, 4
mov al, 4
cmp ah, al
nop

; (signed/unsigned)
; 4 is above and greater then 3
mov ah, 4
mov al, 3
cmp ah, al
nop

; -5 = 251 = 0fbh

; (signed)
; 1 is greater then -5
mov ah, 1
mov al, -5
cmp ah, al
nop

; (unsigned)
; 1 is below 251
mov ah, 1
mov al, 251
cmp ah, al
nop

; (signed)
; -3 is less then -2
mov ah, -3
mov al, -2
cmp ah, al
nop

; (signed)
; -2 is greater then -3
mov ah, -2
mov al, -3
cmp ah, al
nop

; (unsigned)
; 255 is above 1
mov ah, 255
mov al, 1
cmp ah, al
nop

; now a little game:
game:  mov dx, offset msg1
       mov ah, 9
       int 21h

       ; read character in al:
       mov ah, 1
       int 21h

       cmp al, '0'
       jb stop

       cmp al, '9'
       ja stop

       cmp al, '5'
       jb below
       ja above
       mov dx, offset equal_5
       jmp print
below: mov dx, offset below_5    
       jmp print
above: mov dx, offset above_5
print: mov ah, 9
       int 21h
       jmp game  ; loop.


stop: ret  ; stop


msg1 db "enter a number or any other character to exit:  $"
equal_5 db " is five! (equal)", 0Dh,0Ah, "$"
below_5 db " is below five!" , 0Dh,0Ah, "$"
above_5 db " is above five!" , 0Dh,0Ah, "$"


Hex and Decimal

name "calc-sum"

org 100h ; directive make tiny com file.

; calculate the sum of elements in vector,
; store result in m and print it in binary code.

; number of elements:
mov cx, 5

; al will store the sum:
mov al, 0

; bx is an index:
mov bx, 0

; sum elements:
next: add al, vector[bx]

; next byte:
inc bx

; loop until cx=0:
loop next


; store result in m:
mov m, al


; print result in binary:
mov bl, m
mov cx, 8
print: mov ah, 2   ; print function.
       mov dl, '0'
       test bl, 10000000b  ; test first bit.
       jz zero
       mov dl, '1'
zero:  int 21h
       shl bl, 1
loop print
; print binary suffix:
mov dl, 'b'
int 21h



mov dl, 0ah ; new line.
int 21h
mov dl, 0dh ; carrige return.
int 21h


; print result in decimal:
mov al, m
call print_al




; wait for any key press:
mov ah, 0
int 16h



ret

; variables:
vector db 5, 4, 5, 2, 1
m db 0


print_al proc
cmp al, 0
jne print_al_r
    push ax
    mov al, '0'
    mov ah, 0eh
    int 10h
    pop ax
    ret
print_al_r:  
    pusha
    mov ah, 0
    cmp ax, 0
    je pn_done
    mov dl, 10
    div dl  
    call print_al_r
    mov al, ah
    add al, 30h
    mov ah, 0eh
    int 10h  
    jmp pn_done
pn_done:
    popa
    ret
endp

Hex Decimal value

name "add-sub"

org 100h

mov al, 5       ; bin=00000101b
mov bl, 10      ; hex=0ah or bin=00001010b

; 5 + 10 = 15 (decimal) or hex=0fh or bin=00001111b
add bl, al

; 15 - 1 = 14 (decimal) or hex=0eh or bin=00001110b
sub bl, 1

; print result in binary:
mov cx, 8
print: mov ah, 2   ; print function.
       mov dl, '0'
       test bl, 10000000b  ; test first bit.
       jz zero
       mov dl, '1'
zero:  int 21h
       shl bl, 1
loop print

; print binary suffix:
mov dl, 'b'
int 21h

; wait for any key press:
mov ah, 0
int 16h

ret


Color of Text

name "hi-world"

; this example prints out  "hello world!"
; by writing directly to video memory.
; in vga memory: first byte is ascii character, byte that follows is character attribute.
; if you change the second byte, you can change the color of
; the character even after it is printed.
; character attribute is 8 bit value,
; high 4 bits set background color and low 4 bits set foreground color.

; hex    bin        color
;
; 0      0000      black
; 1      0001      blue
; 2      0010      green
; 3      0011      cyan
; 4      0100      red
; 5      0101      magenta
; 6      0110      brown
; 7      0111      light gray
; 8      1000      dark gray
; 9      1001      light blue
; a      1010      light green
; b      1011      light cyan
; c      1100      light red
; d      1101      light magenta
; e      1110      yellow
; f      1111      white



org 100h

; set video mode  
mov ax, 3     ; text mode 80x25, 16 colors, 8 pages (ah=0, al=3)
int 10h       ; do it!

; cancel blinking and enable all 16 colors:
mov ax, 1003h
mov bx, 0
int 10h


; set segment register:
mov     ax, 0b800h
mov     ds, ax

; print "hello world"
; first byte is ascii code, second byte is color code.

mov [02h], 'H'

mov [04h], 'e'

mov [06h], 'l'

mov [08h], 'l'

mov [0ah], 'o'

mov [0ch], ','

mov [0eh], 'W'

mov [10h], 'o'

mov [12h], 'r'

mov [14h], 'l'

mov [16h], 'd'

mov [18h], '!'




; color all characters:
mov cx, 12  ; number of characters.
mov di, 03h ; start from byte after 'h'

c:  mov [di], 11111100b   ; light red(1100) on yellow(1110)
    add di, 2 ; skip over next ascii code in vga memory.
    loop c

; wait for any key press:
mov ah, 0
int 16h

ret

Rectangle in Assembly

name "vga"

; this program draws a tiny rectangle in vga mode.

org  100h

jmp code

; dimensions of the rectangle:
; width: 10 pixels
; height: 5 pixels

w equ 10
h equ 5


; set video mode 13h - 320x200

code:   mov ah, 0
        mov al, 13h
        int 10h


; draw upper line:

    mov cx, 100+w  ; column
    mov dx, 20     ; row
    mov al, 15     ; white
u1: mov ah, 0ch    ; put pixel
    int 10h
   
    dec cx
    cmp cx, 100
    jae u1

; draw bottom line:

    mov cx, 100+w  ; column
    mov dx, 20+h   ; row
    mov al, 15     ; white
u2: mov ah, 0ch    ; put pixel
    int 10h
   
    dec cx
    cmp cx, 100
    ja u2

; draw left line:

    mov cx, 100    ; column
    mov dx, 20+h   ; row
    mov al, 15     ; white
u3: mov ah, 0ch    ; put pixel
    int 10h
   
    dec dx
    cmp dx, 20
    ja u3
   
   
; draw right line:

    mov cx, 100+w  ; column
    mov dx, 20+h   ; row
    mov al, 15     ; white
u4: mov ah, 0ch    ; put pixel
    int 10h
   
    dec dx
    cmp dx, 20
    ja u4    


; pause the screen for dos compatibility:

;wait for keypress
  mov ah,00
  int 16h

; return to text mode:
  mov ah,00
  mov al,03 ;text mode 3
  int 10h



ret